Case study 02 / 04 Cinematics · UE 5.5 · 2025 ← Back to index

Joke Dealer

a short film, shot entirely inside Unreal Engine
Role
Animation / Cameras / Lighting
Tools
Sequencer · Movie Render Queue
The reel · straight out of Movie Render Queue Watch high-quality on YouTube ↗
A — About

A scanned face, carried into the engine.

Part of the short movie Joke Dealer, made entirely in Unreal Engine 5.5 with volumetric fog and Fab props. The scene uses a Metahuman with the scanned face of the film's main actor — a likeness animated shot-by-shot inside Sequencer.

I was responsible for every aspect of the animation, including cameras and lights. No external compositing — final delivery comes straight out of Movie Render Queue.

B — Pipeline

Sequencer is the spine.

Camera blocking, animation tracks, light keyframes and post-process volumes are all authored on the same timeline — easy to iterate, easy to render at any quality.

Real-time global illumination keeps the lighting reading close to final at every step. Volumetric fog gives the scene its depth and the soft falloff that sells the room.

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