Marcin Zapedowski Portfolio · 2026 Dublin · IRL UE5 · Level design · Cinematics
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Available · Q2 2026 Dublin · IRL · 53.34°N UE5 worlds
cinematics
level design

Marcin Zapedowski

game developer —
playable worlds & cinematics

Marcin Zapedowski is a Dublin-based game developer specialising in Unreal Engine 5 — level design, cinematic sequencing and environment art, from atmospheric horror to combat-driven action.

— 01 · Practice

I build playable worlds & cinematic sequences in UE5.

Detective horror, 2D action, environment kits — work led by atmosphere, pacing and light. Levels treated like compositions: focal points, sightlines, light leading the eye through space.

0Projects · 2024–26
0Festival awards
0Min shipped gameplay

Selected work

— 02 · 07 projects · flip the cards
— 03 · Flagship · Game · UE5 · 2025
★ Best Game · Best Trailer — Animation Dingle 2025

The Dingle Mystery.

First-person detective horror set on a fog-bound Irish coastal village. Level design, game design, story and environmental storytelling — forty minutes of gameplay, built with a team of four.

RoleLevel / Game design
Team4 · one academic year
AwardsBest Game · Best Trailer
Dingle Mystery — harbour at dusk
Dingle Mystery — cabin interior
Dingle Mystery — lighthouse in fog
— 04 · Game · UE 5.6 · Steam 2026

Rad Knight.

A drunk knight on a sword skateboard fights through hell, forest, dungeon and castle. Skateboarding is the combat — chain kickflips into sword strikes, grind through skeleton hordes, fight a dragon at the summit.

Genre2.5D Metroidvania
Status~70% · Steam 2026
Role3D environments · Level design
Rad Knight — skateboarding combat
Rad Knight — sword combat
Rad Knight — castle environment
— 05 · Cinematics · UE 5.5 · 2025

Joke Dealer.

Cinematic for the short film Joke Dealer, made entirely in UE 5.5 — volumetric fog, a Metahuman with the scanned face of the film's main actor. Every camera and light mine; final delivery straight out of Movie Render Queue.

ToolsSequencer · MRQ
LightingVolumetric fog

3D work

— 06 · Blender → Substance → UE5

01 — Train · Dublin DART

Hover first image for wireframe
Dublin DART train 3D model front render in UE5Dublin DART wireframe topology hover view
Dublin DART train in UE5 scene with Lumen lighting
Dublin DART wireframe topology

02 — Train · NYC Subway

Graffiti decals · Weathered panels
NYC Subway car exterior with graffiti decals
NYC Subway in atmospheric UE5 environment
NYC Subway car interior render

03 — NY Building

ArtStation ↗
Modular New York building full render in UE5
NY building street corner view
NY building facade detail
NY building fire escape modules
NY building rooftop water tower
NY building night lighting pass
— 07 · Profile

Muralist first. Now building indie games.

A wall and a level have the same problem: how do you guide a moving body through a frame, slow them in the right places, give them a horizon to walk toward? Seventeen years of murals taught the vocabulary — UE5 is where it translates.

Engine
Unreal Engine 5
Modeling
Blender
Texturing
Substance Painter
Cinematics
Sequencer · Lumen