Case study 01 / 04 Game · UE5 · 2025 ← Back to index

The Dingle Mystery

Role
Level / Game design
Team
4 · one academic year
Engine
Unreal Engine 5
Trailer · in-engine, UE5 Watch high-quality on YouTube ↗
A — Recognition

Best Game. Best Trailer. Animation Dingle 2025.

The Dingle Mystery received Best Game and Best Trailer at Animation Dingle 2025. The project was built in Unreal Engine 5 by a four-person team over one academic year.

B — Synopsis

A village where the harbour remembers more than it says.

A first-person detective horror set on a fog-bound Irish coastal village — the kind of place where the weather has opinions.

Roughly forty minutes of gameplay, paced from village exterior down to the boat where the mystery resolves. Built in Unreal Engine 5 with a team of four over one academic year.

The Dingle Mystery — fog-bound harbour exterior at dusk in UE5
The Dingle Mystery — cabin interior with atmospheric lighting
The Dingle Mystery — environmental prop study
The Dingle Mystery — village environment detail
The Dingle Mystery — coastal lighthouse in fog, UE5 Lumen
C — My role

Design, art & technical work.

My work sat across design, visual development and implementation. I helped shape the player's route through the village, supported the story structure, and built environment detail that reinforced the mystery without pulling focus from the team effort.

Main contribution areas: level design, game design, storytelling, environmental art, lighting, optimisation, technical art and texturing.

DesignLevel design · Game design · Storytelling
ArtEnvironmental art · Texturing · Lighting
TechnicalTechnical art · Optimisation
ContextFour-person team · Unreal Engine 5
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