Irish Dart regional train
Made In Maya, Uv unwrapped in blender, Textured in Substance painter, Rendered in UE5 in a scene I made using Quixel assets
Moody scene with mountain terrain and Dart train, I modelled the train as one asset and made textures from scratch in Substance painter. As I used it in a game in UE 5 its low polly enough to not impact the performance too much even with 4k texture and collisions however now I would make it modular just for comfort of work in EU 5 with modular assets.
Im happy with overall realistic look of the model and It will be one of hero assets in my upcoming game.
Mood scene of a lonely lighthouse, inspired by a French comic book, scene is conveying loneliness and isolation of a place far away from the world. All assets modelled and uv unwrapped in Maya, textured in Substance Painter, animation and rendering done in Unreal Engine 5.4 as a personal project.
Cyberpunk texturing on a stock head
Exercise in texturing. I wanted to have a cyborg, cyberpunk looking tribe woman. In this piece I tried to focus on texturing skin tones and making cyborg plastic and mechanical parts. What I enjoyed the most is making detail on the circuit board on the side of her head. I used generic head model, textured it in Substance Painter and rendered in Unreal engine 5.4.
Skateboard modelled in Maya, textured in Substance Painter, animated and rendered in Unreal Engine 5.4.